An in-depth game design discussion

A gathering of Phoenix area video game designers trying to better understand their craft and the implications for the future of our medium.

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Episode 1

07-09-2015

In our first (massive) episode we cover a variety of topics that pertain to the core elements of what really makes up a game and what should we be focusing on as game designers.

Here is the original podcast that is referenced in the episode

Another presentation by Keith Burgun that I wish I had known about and used instead of the above podcast

A writeup by Keith giving some more explanation about the above video.

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Filetype: MP3 - Size: 192.63MB - Duration: 3:30:24 m (128 kbps 44100 Hz)



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What is Zublax? 

We use Zublax to mean: a skill testing contest between two or more players. The terms is a nonsensical word we appropriated from a GDC talk given by Alec Holowka. We needed a term to distinguish between the different kinds of things that are all referred to by the word "game" and Zublax, being a nonsense word was suggested. The name stuck and we jokingly named the podcast "This week in Zublax". We discuss far more than the kinds of games we would call Zublax but we're all pretty silly so it works for us.

Format

My god, it's full of longness! Yes indeed our podcasts tend to be fairly long (2.5 - 3.5 hours). We're mostly just recording our own conversations and we didn't intend to make a podcast initially until it was requested that we record for the benefit of someone who couldn't attend.

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Trenton Kennedy Greyoak

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David Koontz

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Corey Nolan

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Kyle Pulver

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Ara Sharinian

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Steve Swink

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Tim Winsky

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Credits

Logo based on Thinking by Syafiqa Fickle and Video Game Controller by Joe Harrison, GB

Font used is MegaMan X by Patrick Lauke

Music is by RoleMusic